Constellations Geometric Light Projection

CONSTELLATIONS Audio visual installation for public spaces, produced by Studio Joanie Lemercier.

Electronic university interactive presentation

A panoramic projection screen controlled from multi-touch holographic platform. Using the futuristic multi-touch interface the presenter could scroll through sections to choose one he wants to speak about. With a fast hand gesture he would then throw the section's icon to the big screen where it would transform into a colorful video about the main features of the system. Technologies used: Unity3d, C#, Scaleform, Flash, AS3.

VR Shopping Inspiration

A project I worked on last year focused on what physical shopping experiences would look like in the coming years leveraging technologies such as AR, VR, etc. These videos highlight some experiences we can expect.

Computer Vision and Tesla Hardware

Over the past few years, computer vision has excelled in popularity due to its machine learning capabilities. We are just now starting to scrape the surface of it’s potential and as hardware and chips advance so do the capabilities of AI and computer recognition.

This Tesla Full Self-Driving Hardware video gives a great view of one of the essential use cases of this technology and its amazing possibilities. Note the speed and distance of some of the objects it is still able to recognize as it progresses, truly amazing.

I’m creating a computer vision documentation center filled with research and prototypes I have created the past few years that will hopefully educate and spark interest from others interested in the space.

Image displaying an autonomous retail computer vision prototype I designed and coded.

Image displaying an autonomous retail computer vision prototype I designed and coded.

Collaborate from Anywhere in AR

Remote collaboration tools can’t come fast enough, and these tools will be a massive benefit for every aspect of a venture lifecycle. Spatial uses the space around you to create a shareable augmented workplace. Remote users can collaborate, search, brainstorm and share content as if they were in the same room.

3D Design with Virtual Reality

This looks fun, entertaining, and where we will end up with 3D design tools. But the reality of standing for days at a time to create 3D designs tires me.

Car designers at Ford are using Gravity Sketch - a 3D virtual reality tool - to help speed up the vehicle design process. “This application has the potential to help ensure we are delivering the very best vehicle designs for our customers,” comments Smith. “It moves the entire process into the world of virtual reality, giving us greater options for reviewing more models in the 3D environment to create the best possible vehicles.”

McLaren Automotive works with software start-up, Vector Suite, to fast-track sportscar and supercar design

Future Interface Experiences

Data Sculptures through machine learning algorithms

This is truly amazing work. It’s also scary if you look at this through a different lens. The lens of the human looking at the living machine. Artist Refik Anadol employed machine learning algorithms to search and sort relations among 1,700,000 documents. Interactions of the multidimensional data found in the archives are, in turn, translated into an immersive media installation. More at

Sydney Opera House Projection-Mapped Cartoons

A global animation project by Universal Everything, collaborating with over 20 different animation studios worldwide to create a living mural on one of the world’s most iconic buildings. Embracing emerging technologies, Universal Everything’s process always starts from drawing. The hand drawn techniques seen in this film are akin to the early pioneers of animation Len Lye, Norman McLaren and Walt Disney. Using these timeless techniques mean this film could have been existed in 1920, albeit with a 21st century twist - bringing our influences of global pop culture, modernist graphics and physics simulations into a playful exploration of this iconic building.

Rise of the Product Managing Designer

The design team at Skillshare does a lot more than just design. We’ve learned that to be as effective as possible we need to break out of our traditional role and own much more of the overall product process.

Not to say that the world does not need product managers, but by equipping our design team with skills like a deep understanding of business, operations, and analytics we’ve been able to create more impactful products at a higher velocity. Below are a few core competencies of a product managing designer.

Understand your company’s business needs and goals.

Product managers tend to have a handle on the big picture. They understand the inner workings of the business, its goals, and the focus of each team.

Without this understanding, it is nearly impossible to judge a good product idea from a bad one. Even worse still, you will be rendered unable to anticipate the repercussions of your decisions unless you consider how it relates to the larger whole.

It is critical for Skillshare’s design team to have a comprehensive understanding of the ecosystem and how each project will affect it. We do this by syncing on strategy with everyone who might have a stake in the game early and often. This happens well in advance of the formal design process. By aligning with the relevant teams, we are quick to understand how our strategy will be helpful or hurtful to them. For example, syncing with the content team on the tools they use to create classes informs what strategies we ultimately push and enables us to move forward confidently.

The Skillshare design team has gotten very good at choosing what strategies to pursue, and perhaps even more importantly, what doesn’t look like it will work, before we ever start designing.

Design doesn’t matter if it never ships.

Product managers are judged on their ability to get things out the door. This means they’re relentless when it comes to minimizing scope and sticking to a schedule in order to maximize their impact. They’re also great at taking a complex strategy and breaking it down into manageable chunks.

Because our product managing designers are responsible for strategy as well as timeline, we rarely design features that would take more than a week to build. That’s not to say we don’t work on big projects. It simply means that we invest upfront in working through how we can break a project down and get smaller pieces out the door (prioritized by impact). We quickly and effectively ship the “must-haves,” but will often deprioritize the “nice-to-haves.” This is a fact of life for a small product team, but the benefits far outweigh the negatives: 1) smaller releases are easier to QA and support, 2) much easier to iterate and 3) reduces product debt with bloated features that no one uses.

This way of working provides a strong sense of accomplishment for the product team. It also helps boost momentum companywide, since progress builds energy and keeps people excited. At Skillshare, we send a companywide email every time something ships out to the site. We believe it’s important to celebrate the wins.

Own the metrics and feedback.

Product managers tend to be an analytical bunch. Once something hits the site, they immediately start assessing its impact to see if the new feature in which they have invested so many resources is working properly.

Product managing designers need to be the same way.

At Skillshare, this means setting the right goals (realistic and measurable) at the start of a project during the strategy and alignment phase. We then loop back around immediately once something has launched and measure its effectiveness. We also keep a close eye on all other feedback sources, such as engaging with angry (or happy) tweeters or gauging user reactions with the help of our support team. Taking initiative to actively monitor results and then being proactive about updates is the only way to make a smart path forward.

This may all sound obvious, but it’s easy to ship work and forget about it. If you don’t actively reflect on your successes and failures, you will never learn what works and what doesn’t.

To dive even deeper into how Skillshare builds product, you may be interested in: Optimize Your Team for Impact over Speed or Golden Rule of Managing Up.

4 Reasons Why Design Is Taking Over Silicon Valley


Are the fortunes of design on the rise in Silicon Valley? A resounding yes, says John Maeda, design partner at the venture capital firm Kleiner Perkins Caufield Byers. During a presentation at South By Southwest 2015 on Sunday, Maeda argued that not only is Silicon Valley taking design more seriously; design is actually taking over. Here are four key reasons why the most successful tech companies of the future will really be design companies.

Starting with Flextronics' acquisition of the design consultancy Frog in 2004, the last 10 years have seen an increasing number of tech companies acquiring creative firms. For example, Google now ownsindustrial design firms, while Facebook owns software and digital design firms Sofa, Teehan+Lax, and Hot Studio. And this trend is starting to hit critical mass: 27 startups co-founded by designers have been acquired by big tech companies since 2010, while six venture capital firms have invited designers onto their teams for the first time in the past year. 


This trend is only going to continue, Maeda said during his presentation, because "Moore's Law no longer cuts it as the key path to a happier customer" in Silicon Valley. For years, the solution to every problem in tech was to build a faster chip. Now, design—not silicon —is seen as the answer. For example, look at the new MacBook: from a pure silicon perspective, it's slower than the old MacBook and MacBook Air, but its industrial designpushes the envelope in other ways, from the simplicity of its ports to its effortless portability.

With design capturing more and more venture capital dollars, there's a shift occurring in tech. Before, tech companies saw design as something to spray on a product at the end—think of the generic beige case you might slap a desktop PC into, but increasingly, the companies that are making the biggest splash are integrating design into every product from the beginning, like the Nest smart thermostat.

The happy marriage of technology and design long predates Silicon Valley's rise. Consider, for example, Michael Thonet's No. 141 chair, also known as Vienna coffee house chair. Designed in 1859, the No. 141 was designed in such a way that exactly 36 chairs could be packed into a one-meter shipping container when disassembled. It's the original flat-pack furniture, and that design allowed Thonet chairs to be manufactured cheaply in Eastern Europe, then shipped to places as far away as New York while keeping the price low. Over 50 million No. 141 chairs have been sold since 1859, a feat that would be impossible if good design thinking hadn't informed every part of the manufacturing process.

"To achieve great design, you need great business thinking/doing—to effectively invest in design—and you need great engineering—to achieve unflagging performance," Maeda argues in his presentation. Letting design lead your business isn't something Apple came up with. It's something that the best businesses have always done. Tech is only really figuring out.

There was a time when tech companies didn't have to worry about design, because their audiences were techies, just like them. Not only is that no longer true, but the ubiquity of tech has made user interface and experience design more important than ever before. Back in the '80s and '90s, you might only interact with a bad user interface a couple of times a day—Maeda calls these "pain points"—but now that we check our smartphones hundreds of times a day, the number of possible "ouch points" that can alienate a user have increased tenfold. "User experience matters so much now, because we are experiencing so much," Maeda says in his presentation. "A pain point can become a 'pain plane' on mobile. That's a lot of ouch."


Designers are key to startups and established tech companies alike, Maeda argues. In startups, early hires heavily influence corporate culture, so bringing in designers on the ground floor is hugely important. That's a fact startups are surely starting to wake up to: designers are now hired at a rate of one to four compared to engineers at tech startups. According to KPCB's talent partner Jackie Xu, this ratio used to be closer to 1:15 or even 1:30.

That's how designers can help build a company from the ground up. But Maeda also sees a new trend starting to happen. More and more designers are being hired in upper management positions in tech companies, advocating for design from the top down. Take Nike, which has a designer as CEO.

Read Maeda's Design in Tech report here.

Adobe MAX 2014 Opening Video

For the 2014 Adobe Max Creativity Conference, the design and execution team, led by Jeremy Nichols of Pix Productions, with projection mapping provided by WorldStage. The scenic plays on two periaktoi, one of the oldest known staging techniques to change a scene and utilizing motion projection mapping to display video. This was intended to bring together the oldest scenic technology with the newest projection technology to create something altogether new.